Every vocabulary term from every chapter, in one place.
A file containing compiled Java byte code. Payroll.class is produced by compiling this lesson’s source file.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA file containing Java source code written by the programmer. Payroll.java is the source file in this lesson.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsDescribes one parameter in a documentation comment.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesDescribes the value a method returns; void methods have none.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesAn escape sequence representing a double quotation mark.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramAn escape sequence representing one backslash.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramAn escape sequence representing a newline.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramAn escape sequence representing a horizontal tab.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA keyword that controls where a class or member can be accessed.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA number that identifies a specific location in computer memory.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsA well-defined set of steps for solving a problem or completing a task. In our payroll example, the steps are followed in order.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe part of the CPU that performs math and logic operations. ALU stands for Arithmetic and Logic Unit.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsAn application programming interface; the available classes and methods that let programmers use existing software tools.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA stand-alone program that a person runs to carry out a task, such as calculating payroll.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA program that helps the user complete a particular task.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsA value supplied to a method when that method is called.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA value passed in a method call.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsA value passed in a method call.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsStoring a value in a variable using the = operator.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe operator that stores the value from the right side in the variable on the left. In grossPay = hours * payRate, Java calculates the product and stores it in grossPay.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA piece of data belonging to an object, also commonly called a field in Java.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe smallest unit of computer data. A bit can hold either a 0 or a 1.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsStatements grouped by braces { }; the if controls the whole block.
Chapter 3: Decision Structures › Day 2A primitive type with exactly two values, true and false.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe data type that holds only true or false. Every condition produces a boolean value.
Chapter 3: Decision Structures › Day 1Either of the unquoted Java values true or false.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA method that returns true or false.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesOne of the symbols { and }, used to mark the beginning and end of a body or block.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA group of exactly eight bits.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsAn integer type with values from -128 through 127.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe instructions stored in a compiled Java class file. They are designed for a JVM to execute, rather than for one particular CPU.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA statement that runs a method: its name, parentheses, and a semicolon.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsA statement that runs a method: its name, parentheses, and a semicolon.
Chapter 5: Methods › Lecture 3: Problem Solving with MethodsA naming convention that begins with a lowercase word and capitalizes the first letter of each later word.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramAn exact compile-time constant to match, such as case 2: or case "Mars":
Chapter 3: Decision Structures › Day 3Treating uppercase and lowercase letters as different characters.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA primitive type that stores one UTF-16 code unit, sufficient for the ordinary single-character examples in this lesson.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA character written between single quotation marks.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA named structure that organizes Java code, including methods and data.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe part of a class declaration that identifies the class and its modifiers before the opening brace.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramWriting a task once and calling it wherever it is needed.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsA text-based interface where a person types commands for the computer to carry out.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsText in source code that explains the program but does not execute as an instruction.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramReturns a negative number, 0, or a positive number depending on alphabetical (Unicode) order.
Chapter 3: Decision Structures › Day 2Software that checks source code and translates it into another form. The javac compiler reports compilation errors and translates valid Java source code into byte code.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA tool that checks Java source code and translates it into bytecode.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA problem reported while a program is being compiled that prevents successful compilation. Syntax errors are one type of compiler error.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsJoining values together to form a string.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe + operator when it joins text with another value.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramAn expression that is either true or false, such as fuel < 25.
Chapter 3: Decision Structures › Day 1An expression that picks one of two values based on a condition.
Chapter 3: Decision Structures › Day 2A text-based area where a program can display output.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe part of the CPU that directs how instructions are carried out.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsThe letter at the end of a specifier: d, f, or s.
Chapter 3: Decision Structures › Day 3The part of the computer that processes and carries out instructions. CPU stands for Central Processing Unit.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsRestricting direct access to internal data so outside code works through a controlled interface, such as public methods.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA classification that determines which values a variable can hold and which operations are allowed.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA tool that helps a programmer inspect a running program, follow its steps, and find the causes of errors.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsCode that introduces a variable by specifying its type and name.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA storage device that saves information on a spinning magnetic disk.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsBreaking a large problem into smaller, easier tasks.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsA /** */ comment above a method that describes what it does.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsA floating-point type that generally provides about fifteen to sixteen significant decimal digits of precision.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe alternative block of an if-else; it has no condition of its own.
Chapter 3: Decision Structures › Day 1An else pairs with the nearest preceding if that does not already have an else.
Chapter 3: Decision Structures › Day 2Combining related data and the methods that work with that data into one unit, such as an object.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsReturns true if two Strings contain exactly the same characters.
Chapter 3: Decision Structures › Day 2Like equals, but uppercase and lowercase count as the same.
Chapter 3: Decision Structures › Day 2A backslash followed by another character that represents a special character inside a literal.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramCode that produces a value; it must be used somewhere.
Chapter 3: Decision Structures › Day 2When a case has no break, execution continues into the next case's statements.
Chapter 3: Decision Structures › Day 3The repeated process the CPU uses to get, understand, and carry out instructions.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsThe minimum number of characters the value takes up.
Chapter 3: Decision Structures › Day 1The minimum number of characters the value takes up.
Chapter 3: Decision Structures › Day 3An option right after %: , groups digits, 0 pads with zeros, - left-aligns.
Chapter 3: Decision Structures › Day 1A boolean variable that records whether a condition was true, such as boolean batteryReady = (battery >= 60);
Chapter 3: Decision Structures › Day 1An option right after %: , groups digits, 0 pads with zeros, - left-aligns.
Chapter 3: Decision Structures › Day 3A floating-point type that generally provides about six to seven significant decimal digits of precision.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA number stored in a format that can represent fractional values and very large or very small magnitudes.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA placeholder starting with % that controls how a value is displayed, such as %.2f.
Chapter 3: Decision Structures › Day 1A placeholder starting with % that controls how one value is displayed.
Chapter 3: Decision Structures › Day 3Breaking a problem into tasks, each done by its own method.
Chapter 5: Methods › Lecture 3: Problem Solving with MethodsInternal data that outside code is not allowed to read or change directly. In the diagram, outside code uses the object’s methods to work with it.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA method call made from inside another method.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsAn application that brings programming tools, such as an editor, compiler, and debugger, into one place.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA name used for something in a program, such as a class, method, or variable. The programmer chose the identifiers Payroll, hours, payRate, and grossPay in this example. Some other identifiers come from Java’s existing library.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA name used for something in a program, such as a class, method, or variable. The programmer chose the identifiers Payroll, hours, payRate, and grossPay in this example. Some other identifiers come from Java’s existing library.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA name used to identify something in a program, such as a variable, method, or class.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramRuns exactly one of two blocks: the if block when the condition is true, the else block when it is false.
Chapter 3: Decision Structures › Day 1Can't be changed once created; a String's text is immutable.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsGiving a variable its first value.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramHardware that sends information into a computer.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsHardware used to send information into a computer.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsAn integer type with values from -2,147,483,648 through 2,147,483,647.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA whole number with no fractional part; it can be negative, zero, or positive.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramSoftware that carries out instructions as a program runs. A JVM can interpret byte code and can also compile some byte code into machine code while running.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA programming language used to write programs. Java source code is commonly compiled into byte code that a Java Virtual Machine executes.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe command used here to start the JVM and run the compiled class. java Payroll uses the class name without the .class extension.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsSoftware that loads and executes Java byte code. Compatible JVMs on different systems allow the same class file to run on those systems.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe command that invokes the Java compiler. javac Payroll.java compiles the source file and produces Payroll.class when compilation succeeds.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe collection of tools used to develop Java programs, including the javac compiler.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA word built into a programming language with a defined meaning. Java reserves these words, so programmers cannot use them as their own names. Examples here include public, class, int, and double.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA word built into a programming language with a defined meaning. Java reserves these words, so programmers cannot use them as their own names. Examples here include public, class, int, and double.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA word Java reserves for a specific purpose in the language.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramPlaces the value at the left of its field width, padding on the right.
Chapter 3: Decision Structures › Day 3How long a variable exists; a local variable lasts for one call of its method.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesHow long a variable exists; a local variable lasts for one call of its method.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesA change in output position that moves subsequent text to a new line.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA value written directly in source code.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA variable declared inside a method or another local block.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA variable declared inside a method or a block.
Chapter 3: Decision Structures › Day 2A variable declared inside a method; only that method can use it.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesA mistake that allows a program to run but produces an unintended result.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA mistake in the program’s plan or calculation that causes an incorrect result even though the program can compile and run.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA mistake in the program’s plan or calculation that causes an incorrect result even though the program can compile and run.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsAn operator that combines or flips boolean expressions: &&, ||, !.
Chapter 3: Decision Structures › Day 2An integer type with a larger range than int.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramTemporary working memory that holds programs and information currently being used. It is also called RAM.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsThe method Java calls to begin executing the programs used in this course.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA named group of instructions associated with a class or object that defines an action or behavior.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA named block of code that performs a particular job.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA named block of statements that runs when it is called.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsThe code enclosed by the braces that belong to a method.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe statements inside the braces; they run each time the method is called.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsCode that asks a method to perform its job.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe part of a method declaration that specifies information such as its name, return type, and parameters.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe first line of a method: modifiers, return type, name, and parameter list.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsThe first line of a method: modifiers, return type, name, and parameter list.
Chapter 5: Methods › Lecture 3: Problem Solving with MethodsA keyword such as public or static at the start of a header.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsThe operator that multiplies its two operands. Here it multiplies hours by payRate.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe ability of an operating system to keep multiple programs running.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsConverting a higher-ranked type to a lower one, such as double to int; needs a cast.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsConverting a higher-ranked type to a lower one, such as double to int; needs a cast.
Chapter 5: Methods › Lecture 3: Problem Solving with MethodsAn if inside another if; the inner check is reached only when the outer condition is true.
Chapter 3: Decision Structures › Day 1Describes storage that keeps its information when the power turns off.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsA software unit that brings related data and the methods that work with that data together. It does not have to represent a physical thing.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsAn approach to programming that organizes related data and behavior into objects.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA value or expression that an operator works on. In hours * payRate, hours and payRate are the two operands of multiplication.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe main software that manages the computer’s hardware and supports other programs.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsA symbol that tells the program to perform an operation on one or more values. In this example, * multiplies and = assigns a value.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA symbol that tells the program to perform an operation on one or more values. In this example, * multiplies and = assigns a value.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA symbol that performs an operation on one or more values.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA storage disc, such as a CD or DVD, that a laser reads.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsInformation a program produces for a user or another destination.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramHardware that receives information from a computer.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsHardware used to receive information from a computer.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsThe arrangement of displayed text, including spaces, line breaks, and indentation.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe location where the next character will appear in the console.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA variable in a method header that receives an argument.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsThe parameters in a header's parentheses, separated by commas.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsPassing a copy of an argument's value; the method can't change the caller's variable.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsThe ability to use a program on different computer systems. Java’s byte code can run on different platforms that have compatible JVMs and the program’s required dependencies.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe order operators are evaluated in; && comes before ||.
Chapter 3: Decision Structures › Day 2A method that displays a value without automatically adding a line break afterward.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA print method that fills format specifiers with values.
Chapter 3: Decision Structures › Day 1A method that displays a value and then ends the current output line.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramAn approach to programming that organizes a program around procedures that work with data. In the diagram, the data is separate and passed between procedures.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA named group of instructions that performs a task.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA set of instructions written to tell a computer how to carry out a task.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA set of instructions that tells a computer what to do.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramAble to receive different instructions and perform different tasks.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsA person who creates, tests, and fixes computer programs.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsAn identifier that the programmer chooses, rather than a reserved word built into the language. Payroll and grossPay are examples.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA set of words, symbols, and rules used to write instructions for a computer.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsAn informal description of an algorithm that mixes everyday language with programming ideas. It helps people plan a program and does not have to follow Java’s exact syntax.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsAn informal description of an algorithm that mixes everyday language with programming ideas. It helps people plan a program and does not have to follow Java’s exact syntax.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsAn access modifier that allows access from other classes, subject to Java's access rules.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA method that outside code is allowed to call. It can provide controlled access to an object’s hidden data.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsMarks that help organize the structure of code, such as semicolons, braces, parentheses, and commas.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsMarks that help organize the structure of code, such as semicolons, braces, parentheses, and commas.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA condition that tests whether a value is inside or outside two limits.
Chapter 3: Decision Structures › Day 2Replacing a variable's current value with another compatible value.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe memory location of an object. A String variable stores a reference.
Chapter 3: Decision Structures › Day 2A type whose variables hold references to objects rather than primitive values directly.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA variable that holds the location of an object, such as a String.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsAn operator that compares two values and produces a boolean: <, <=, >, >=, ==, !=.
Chapter 3: Decision Structures › Day 1A word that Java reserves for language syntax and that cannot be used as an ordinary identifier.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramEnds a method and sends a value back to the code that called it.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesThe type of value a method sends back; void means none.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsThe type of value a method sends back; void means none.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesThe type of value a method sends back; void means none.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesAn error that occurs while a program is executing. If it is not handled, it can interrupt the program or cause it to stop.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsAn error that occurs while a program is executing. If it is not handled, it can interrupt the program or cause it to stop.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe part of a program where a variable can be used by name.
Chapter 3: Decision Structures › Day 2The part of a program where a variable can be used.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesThe part of a program where a variable can be used.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesA collection of tools for developing software for a particular platform. The JDK is a development kit for Java.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsHardware that keeps programs and files for long-term use.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsHardware that keeps programs and files for long-term use.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsThe value in switch ( ) that is compared to each case label.
Chapter 3: Decision Structures › Day 3The ; symbol that marks the end of many Java statements.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA punctuation mark that ends many Java statements, including the assignments and print statement in Payroll.java. Class headers and braces do not need an ending semicolon.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsAn integer type with values from -32,768 through 32,767.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramJava stops evaluating as soon as the result is known.
Chapter 3: Decision Structures › Day 2Java stops evaluating a && or || expression as soon as the result is known.
Chapter 3: Decision Structures › Day 2The digits that contribute to a number's precision, counted across the number rather than only after its decimal point.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramEach method has one clear job.
Chapter 5: Methods › Lecture 3: Problem Solving with MethodsEach method has one clear job.
Chapter 5: Methods › Lecture 3: Problem Solving with MethodsPrograms and instructions that tell a computer what to do.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsAn organized approach to designing, building, testing, and maintaining software, often involving a team and a larger project.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA storage device that uses electronic memory and has no moving parts. It is often shortened to SSD.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsThe program text a programmer writes in a programming language. The Java source code in this lesson is saved in Payroll.java.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe instructions a programmer writes in a programming language, such as Java.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramTwo or more labels with no statements between them share the same body.
Chapter 3: Decision Structures › Day 3A unit of code that tells the program to perform an action. The assignment on line 8 is one statement. This statement ends with a semicolon.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsAn instruction that Java executes.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA modifier that allows a method to be called without first creating an object of its class.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramThe information a variable currently holds.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA Java reference type used to represent text.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramText written directly in code between double quotation marks.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramBuilds formatted text and returns it as a String instead of printing it.
Chapter 3: Decision Structures › Day 3A method that returns the characters from start up to, but not including, end.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesThe rules for arranging the words and symbols of a programming language into valid code. For example, the assignment statement on line 8 must end with a semicolon.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsThe rules that describe how valid Java code must be written.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA mistake that breaks the language’s rules for writing code, such as a missing required semicolon or closing brace. The compiler reports it before the compiled program can run.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA mistake in the structure of code that prevents it from being accepted as valid Java.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramJava's standard output stream, used here to send text to the console.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramInput values chosen to check whether a program behaves as expected.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP Conceptsthrows IOException in a header: this method may fail while reading a file.
Chapter 5: Methods › Lecture 3: Problem Solving with Methodsthrows IOException in a header: this method may fail while reading a file.
Chapter 5: Methods › Lecture 3: Problem Solving with MethodsDividing the CPU’s attention among multiple running programs.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsFollowing a program's instructions in order to determine what happens.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA local variable that has been declared but has not yet been assigned a value.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA small, portable storage device that connects to a USB port.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsChecking that a program’s actual results are correct and meet the intended goal, rather than checking only that the program runs.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA method that sends a value back to the code that called it.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsA method that sends a value back to the code that called it.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesA method that sends a value back to the code that called it.
Chapter 5: Methods › Lecture 2: Local Variables and Return ValuesA named storage location that holds a value the program can use or change. Think of it as a labeled box that holds one value at a time.
Chapter 1: Intro To Computers & Java › Lecture 2: Programs, Java & OOP ConceptsA named storage location that holds a value.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA return type indicating that a method does not return a value to its caller.
Chapter 2: Java Fundamentals › Lecture 1: Writing Your First Java ProgramA method that does a task and sends no value back.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsDescribes memory that loses its information when the power turns off.
Chapter 1: Intro To Computers & Java › Lecture 1: Hardware & Software FoundationsConverting a lower-ranked type to a higher one, such as byte to int; automatic.
Chapter 5: Methods › Lecture 1: Void Methods and ArgumentsNo terms match your search.